Awane Jones

Work hard enough to win.Not so hard you can’t play again tomorrow.That's the key.

Most founders don't lose because the idea was wrong. They lose because they only ever got one attempt at it.

Entrepreneurship and Mixed Martial Arts taught me the same thing: work at a level you can repeat tomorrow, and you buy yourself more attempts. Twenty attempts at product-market fit beats one heroic bet. I've built and sold two companies this way.

Here you'll get the method itself: how to test an idea cheaply, how to read the signal that tells you you've found fit, how to sell it, and how to run a week that still works in year ten.

And why am I doing this? Simple. I want to give back. And if something here helps you win, pay it forward.

Watch: how to build a business Free: product-market fit guide
22
Countries deployed
$4M+
Raised
2
Exits
Awane Jones

Worked and learned from some of the world's best

  • Universal
  • Ubisoft
  • HTC
  • ByteDance
  • PICO
  • Bell
  • Deloitte
  • Warner
  • Toyota
  • Twitter

The method

Twenty years of mentorship under a coach who thinks going all out is a mistake.

I train mixed martial arts and Brazilian jiu-jitsu under Firas Zahabi at Tristar Gym in Montreal, the coach behind Georges St-Pierre, Rory MacDonald, Jon Jones and countless other UFC fighters. His method is contrarian in a sport built on destroying yourself: train at a level you can repeat tomorrow, stop before failure, choose volume over intensity, longevity over heroics.

I've been through two incubators and years in Entrepreneurs' Organization. I learned more about building a company on the mats at Tristar than from any of it: don't burn yourself out, carry the right tools to get to product-market fit, and aim to be the best in the world at one thing.

Founder culture is built on the opposite premise. The people who win are rarely the ones who went hardest for six months. They're the ones still there in year ten, having compounded a thousand ordinary weeks, with more time to keep trying new things until they hit product-market fit.

Firas Zahabi and Awane Jones at Tristar Gym
Firas Zahabi & Awane Jones, Tristar Gym, Montreal
Awane Jones and Arnold Allen at Tristar Gym
Awane Jones & Arnold Allen, UFC

Rinse & repeat

This is what a repeatable week looks like. With one mission: getting to product-market fit.

The nine hours go into one thing at a time: getting to product-market fit first, then refining and hardening the product once the market has told me what it wants.

Work from eight to six. Jiu-jitsu from six thirty to eight. An hour at the end to write out tomorrow's tasks, so the next morning starts with executing instead of deciding. Fridays I stop at six. A half day Saturday, two hours Sunday. The extra hours compound over years, and nothing about it burns me out.

Product-market fit

the overlap, nothing else

What you build What they will pay for Fit

Everything outside the overlap is work nobody asked for.

11.5h

Mon

11.5h

Tue

11.5h

Wed

11.5h

Thu

9h

Fri

4.5h

Sat

2h

Sun

8:00 to 18:00 — nine hours of work, on what actually moves the needle

18:30 to 20:00 — jiu-jitsu at Tristar, four evenings a week

One hour to write tomorrow's tasks, last thing before the day ends

Do more than most people do, and less than you are capable of. It compounds, and you never have to stop.

Tomorrow's tasks, written tonight

I wake up already knowing what I have to do, so the morning goes into executing instead of deciding.

Absolutely no “busy work”

I only work on the things that are crucial and move the needle for the company. Everything else waits or dies.

Eat clean for sustainability

Not for the aesthetics. So I don't crash halfway through the nine hours and lose the focus.

Sparring at Tristar Gym

For example

We rented a mall store before we raised a dollar.The same rule as the training: never make a move you can't repeat tomorrow.

Most founders disappear for a year, build the perfect product, and bet the company on one unvalidated launch. That is training to failure. It only has to go wrong once.

So we took a small retail space, built cheap VR prototypes, and ran them on weekends while strangers walked up and played. One question mattered: did they want to play again?

I know what the expensive version looks like. At the agency we built The Mummy VR with Tom Cruise, launched with Universal Pictures and IMAX, on Positron motion chairs. It cost a million dollars, and it was fine — we were the hired agency, so the money wasn't ours.

Had that been my own company, it would have failed spectacularly. There was no repeat value. Nobody wanted to do it a second time, and a million dollars buys you exactly one attempt at finding that out.

That experiment validated the customer before a dollar of investor money was at risk. It was the most important decision we ever made, and it cost almost nothing — which is the whole point. A test you can afford is a test you can run again.

The version we were proud of

Solo VR experiences

Players felt self-conscious, the room had no energy, almost nobody came back.

Positron Voyager motion chairs running The Mummy VR
Positron chairs, The Mummy VR with Universal Pictures and IMAX

The version the market picked

Free-roam multiplayer

Groups competed, laughed and came back. Operators saw the revenue move. It became a destination.

Free-roam multiplayer, the version that worked

How many attempts you get

same eighteen months, same money

Build the perfect product, launch once

1 attempt

everything rides on this one

Guess right and you win. Guess wrong and there is no second try.

Run a cheap test you can repeat

20 attempts

Each one teaches you something the last one couldn't. Only one of them has to land.

Pacing isn't about comfort. It's how you afford twenty attempts instead of one.

What I write about

Three positions, not three services.

01

Test cheap, repeat often

Finding product-market fit

A cheap experiment beats an expensive assumption, and you can run it again next week. How to read the real signal and reach fit before the runway ends.

02

Build at a pace you can hold

Running the company without burning down

What to do in the long hard bursts, and how to not still be in one a year later. Zahabi's training method, applied to the work.

03

Sell the outcome, not the parts

Go-to-market and sales

Nobody buys your stack. They buy revenue, less risk or more time. Where your customers already gather, and how to help them buy.

The playbook, free

Twenty attempts, written out in full.

The mall store was one attempt. This is the whole method — every test, in order, behind a VR platform I scaled to 22 countries, raised $4M+ for, and sold.

Free: product-market fit guide

Free, about a 15-minute read, no sign-up.

  • How to know when you actually have fit, and when you don't
  • The cheap experiment that de-risks your idea before you build
  • How to find your ideal customer and the right way to sell them
  • When to raise, and the proof that unlocks a VC yes

Two new videos a week on building a company. Everything else is a cut of them.

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Free. Drafted from each week's video.

The work

Two ventures, conceived, funded, scaled and exited.

Venture 01 — acquired

Phenomena VR eSport Arena

Co-founder and CEO, 2018–2026. Acquired by HeroZone VR.

A free-roam, multiplayer VR SaaS platform built for arena operators and location-based entertainment venues, deployed across 22 countries in North America, Europe and Asia. It included VERSUS, the most-played laser-tag VR game ever made.

  • Up to 8 simultaneous free-roam players per arena
  • Venues in 22 countries across 4 continents
  • $4M+ raised in venture capital
  • Acquired by HeroZone VR

Venture 02 — exit

5th Wall Agency

Co-founder, 2015–2016. Successful exit.

Built around augmented and virtual reality, 5th Wall grew into a full-solution digital agency delivering AR, VR and 360° content for major brands globally — the bridge between Merchlar's tech roots and Phenomena's platform ambitions.

  • The Masquerade Ball VR experience
  • Delivered every AR project with Twitter
  • Clients: Bell, Universal, Ubisoft, Deloitte, Twitter
The Mummy VR experience
The Mummy VR, built with Universal Pictures
The Masquerade Ball VR experience
The Masquerade Ball VR experience, original IP

“The best ideas live at the intersection of what's technically possible and what the world isn't ready for yet. Finding product-market fit in that environment requires relentless iteration.”

Infopresse

The journey

Career in full.

2026 – now

Post-acquisition general manager

HeroZone VR

Growing the platform and the operator network worldwide.

2018 – 2026

Co-founder & CEO

Phenomena VR eSport Arena

Raised $4M+, deployed in 22 countries, acquired.

2016 – 2017

General manager

ZONE3 Inc.

Built the immersive division of an $80M production company.

2015 – 2016

Co-founder

5th Wall Agency

AR and VR for Bell, Universal, Twitter, Ubisoft and Deloitte.

2011 – 2015

Co-founder & CEO

Merchlar

Canada's first augmented reality company. Represented Canada at the G20 and keynoted SXSW.

2009 – 2011

Co-founder & CEO

Monumental Technologies

The world's first AR platform letting artists build their own apps.

Best New Technology Company

Quebec Entrepreneurs. Top 20 Under 30 in Canada.

Represented Canada at the G20 Summit

Keynotes at SXSW, C2 Montreal, IAAPA, Infopresse and Capital Innovation.

22 awards in product and design

Including Entrepreneur of the Year, 2010 to 2026.